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Xarin
Nowy
Dołączył: 07 Lis 2006
Posty: 19
Przeczytał: 0 tematów
Ostrzeżeń: 0/10 Skąd: Poland
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Wysłany: Śro 16:03, 08 Lis 2006 Temat postu: SUPER RUNKA JAK SD RAZY 15!!!! |
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Super Runka
w data/spells/spells.xml wpisujemy pod make runkami :
<spell name="Adevo Kasai" words="adevo kasai" maglv="35" mana="540" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id="4" /></spell>
w data/spells/spells.xml wpisujemy pod runkami :
<rune name="Adevo Kasai" id="2291" charges="100" maglv="45" mana="0" enabled="1"></rune>
w data/spells/runes/ tworzymy plik adevo kasai.lua :
-- doTargetMagic
-- attackType: Type of attack
-- cid: creature id.
-- Targetpos: Target position.
-- animationEffect: Projectile animation.
-- damageEffect: Effect to show when spell hits a player.
-- animationColor: Color of the text that is shown above the player when hit.
-- offensive: Indicates if the spell is a healing/attack spell.
-- drawblood: Determines if the spell causes blood splash.
-- minDmg: Minimal damage.
-- maxDmg: Maximum damage.
-- returns true if the spell was casted.
attackType = ATTACK_PHYSICAL
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_DRAW_BLOOD
animationColor = RED
offensive = true
drawblood = true
SuddenDeathObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
SuddenDeathObject.minDmg = (level * 10 + maglv *12) * 10.2 - 520
SuddenDeathObject.maxDmg = (level * 10 + maglv *12) * 10.6
return doTargetMagic(cid, centerpos, SuddenDeathObject:ordered())
end
w data/spells/instant tworzymy plik adevo kasai.lua :
function onCast(cid, creaturePos, level, maglv, var)
n = makeRune(cid,2291,100);
return n
end
<B>Zycze milego zabijania orsabaali
Post został pochwalony 0 razy
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